Education through Games

Hello my poor neglected gaming blog! How sorry I feel for you! A friend reminded me of you the other day, and I thought it was about time you felt some love.

LG has been initiated into the world of Nintendo DS via my original DS (ya know, the one that looks like it’s still in the 90s?) It’s amazing how a 3 yo can pick up games, she’s getting the hang of WarioWare: Touched at the moment and loves a bit of Peppa Pig. These games are fabulous due to the lack of reading needed to figure them out.

I can also see how her evaluation skills and ‘thinking on her feet’ are developing, particularly with the Wario game, where the time limit means she has to figure out the game quickly, or else she fails and has to start again.

Not ONCE have I seen her get frustrated with the games, she loves them dearly and focuses to complete them. Anyone who tries to tell me that video games create poor concentration skills needs a reality check. These games inspire working hard at a problem and sharing success, I have regularly been pestered to see what Peppa is doing now, or the new character in Wario. Obviously, I need to make sure she has a balanced lifestyle that includes other activities, but if the other activities are exciting enough it’s not a problem.

I’ll be back to give you some more love soon, little blog!

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Getting Steam-y

So it looks like September is coming to an end already, where the hell did this month go? With LG starting nursery and me getting used to having time on my hands, I’ve been a storm of cleaning, meeting friends and messing about on facebook (those three aren’t in order of % time spent btw…) I also do some voluntary work, and have discovered Steam (£1.75 games? awesome! What? I don’t care that they’re 10 years old!) so poor old Bayonetta hasn’t had much of a chance this month. I’ve been enjoying myself when I do play it, so I’m going to keep going to finish the story before I move on to a new game to chat about. However, there’s plenty to look forward to in the next few weeks, including contributions from other lady gamers, plus a few other things that have been kicking around my mind lately.

Leave me a comment, I’d love to hear from you. What have you been playing this month?

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Good luck

My little sister (an awesome Girl Gamer in her own right) went off to university today to study creative writing and drama. She’s never been afraid to play games with the boys so I’m sure that’ll serve her well. Good luck chick xx

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Negotiating Sexuality

There has been tons written about Bayonetta’s character, whether she is *gak* “Empowering” or just “Eye Candy.” I wanted to write something different about her, though so many people have done some excellent jobs already, I wanted to talk about how difficult it is to negotiate these waters, as a woman, having internalized ideas about sexuality.

The problem is, sexuality is personal. One gamer’s idea of sexy and fun is another gamer’s exploitation. Who are we, (we bloggers, we feminists, we gamers) to decide what is acceptable? And you know my personal problem in this situation? I can’t make up my mind one way or another.

Bayonetta is difficult to read through a feminist lens. She has absurdly long legs, an outfit that reveals all the appropriate places, she has kooky glasses, a lollypop and a cheeky wink. But, her high heels have GUNS on them, she kills multiple enemies and giant baddies without help, she goes out looking for things to kill, she pays a man to make her cool weapons and, when she gets really excited, her hair creates monsters, AND; SHE’S NAKED! Her nemesis (or friend, who knows at this stage in the game) is another woman.  When she meets a child we discover she’s not the maternal type. There’s a guy trying to say he’s her worst nightmare, but he’s less than insignificant to her. The game even passes the Bechdel Test.

Know, what? To some people, that’s cool, that’s video gaming, that’s a female interpretation of a versatile lead character, cos, ya know, women are sexy and sh*t.

Which is, obviously, wherein lies the problem for other people. Dousing our powerful Bayonetta in sexual imagery is part of the old trope. If women are only for two things (sh*gging and ogling), then their agency MUST be to do with their image and performance of sexuality. This, in itself, is problematic, but it’s problematic of society as a whole, not solely in this microcosm of a game and its surrounding discourse. Although I don’t agree with a lot of it, Ariel Levy covered this in Female Chauvinist Pigs, some women are buying into the ideology of sexual performance, to them, it isn’t damaging. They enjoy it. Yes, it’s probably a problem in a wider context. BUT pointing this out to women who are already invested in the ideology isn’t going to improve matters. It puts people on the defensive because it comes off as trying to enforce a different world view that they cannot recognise.

And, I’m sure most people would agree, it’s problematic to demand that women behave in a certain sexual manner that is different to what they know and enjoy.

So, yes, some women are going to find Bayonetta sexy, fun and powerful. At times, I admit it, I find that too.  At other times, she annoys the hell out of me. Being English myself, her accent is unbearably OTT, like she’s supposed to be a sexy S&M librarian or something. The gratuitous cut scenes are, personally, beyond the pale – I don’t need to see her with her legs splayed, flashing me her crotch, but, at the same time, it’s so exaggerated that it feels like parody.

Which begs the questions: how much sexuality is applicable for a character? How would it be possible to steer away from the pornographic styling seen here, but keep an air of sexuality? There seems to always be the question of ‘why should female characters always be about sex?’ but how about the question of ‘why shouldn’t they?’

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Bayonetta 1st thoughts: playing as a newbie

Easy enough for lil girls and ladies? /sarcastic sexism

I started playing Bayonetta a couple of weeks ago. It’s been, interesting.

Firstly, I like the fact that most elements of risk have been taken out for me. I’m new to these games, I’ve already experiences a shed load of anxiety about playing games with The Gamer because ‘I can’t do it,’ so the ‘Very Easy Automatic’ mode is awesome, to me.

This mode makes it a perfect game for someone who likes looking at cool things and/or fighting games, but doesn’t have the necessary skills (yet!) to ‘do it properly’. Cos, ya know, not every person who wants to play games has been twiddling joysticks since they could sit up, and sometimes you’re past the critical period and will now, and forevermore, suck at aiming at stuff.

To be honest, I wouldn’t recommend this mode for anyone still young enough to get good at these things, they should learn how to do it the hard way. But for older people? Totally awesome. For nervous newbies? Awesome. To see what the game is like without the annoying aspect of constantly dying? Awesome. You don’t even need the health restoring items – it does it automatically on Very Easy.

This makes the game pretty similar in approach and appeal to the Lego games (Star Wars, Indiana Jones, Harry Potter, Batman…) Where you don’t have to worry about dying and having to start the level again, you lose hearts, but you can pick up more, and you can finish the level having died about 100 times. This is cool because you get the feeling of success of finishing the level, and you can always go back and re-do bits to get all the studs, minikits, etc.

Bayonetta gives you a sort-of invulnerability that makes you feel secure enough to keep playing, lessens frustration and lets you enjoy it, but gives you a crappy trophy if you’ve died a lot. For the 3 chapters I’ve played so far I managed 2 gold trophies and 1 Stone one. Which I think isn’t too bad, and shows that it’s still not instantly easy for a new player (I think the trophies go up to platinum).

As a first game, it’s pretty perfect. I get the chance to see what games are like and learn how to do it, I don’t HAVE to use one button to play, I can practice doing moves and get a helping hand if they go slightly awry. I still die if I fall into lava, but that teaches me about moving around levels properly, something I’m sure most people will agree is the most useful thing to learn first about gaming?!

I know there was a lot of hating around the internet for this feature, but I can seriously say it’s a perfect addition for me, and the people who say it shouldn’t exist are probably going to hate my blog in any case ;)

It should be noted that you can play this game on normal or harder modes, so really, no-one loses with games features like this, they’re more inclusive. However, even if the gameplay is more inclusive, the content may not be, particularly in the case of Bayonetta (naked-sexy-hair-demon-mode?) but that’s a post for next time!

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First Game

I’m sure you’re dying to hear what my first challenge game is going to be, (and if you don’t know what I’m on about, go check out the About section) but first I’m going to qualify a few things:

I’m not playing ‘up-to-the-minute’ new releases. That’s not the kind of blogger I am. I’m not a reviewer, I’m here to talk about my experiences, to hear others experiences and think critically about the issues that bother us. There are plenty of other people around the web talking about new games and reviewing them. There are other girl gaming websites who cover news and reviews (who I’m hoping to connect with and get to know eventually!)

This blog is my personal experiment and a place to talk about the things that bother me and my friends.

So, first game:

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Some links before the real work begins…

I’ve added a few blogs to my sidebar, these are writers that I’ve enjoyed reading recently and I’ll be periodically adding to the lists. If you think I’d like what you write then leave a comment, I’ll be happy to link swap.

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